AI Insights · Timothy · July 2024
Top 5 Battlefield Commander Games in Italy Q2 2024
In Q2 2024, the top Battlefield Commander games in Italy saw varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their metrics.
In Q2 2024, the top Battlefield Commander games in Italy experienced diverse trends in downloads, revenue, and weekly active users. Data from Sensor Tower reveals key insights into their performances.
Clash Royale by Supercell showed a mixed trend in revenue, starting at around $143K in the first week of April and fluctuating throughout the quarter, ending with approximately $51K in the final week of June. Downloads for the game were relatively stable, peaking at around 11.7K in late April and maintaining a consistent range between 8.8K and 11.4K. Weekly active users started at 2.4M and saw a slight decrease, closing the quarter at approximately 2.1M.
We Are Warriors! from Lessmore UG saw a modest revenue trend, peaking at around $723 in mid-April and ending the quarter at $343. Downloads exhibited growth, particularly in the final week of June, reaching about 6K. The game’s weekly active users showed a positive trend, increasing from around 29K at the start of April to 38.5K by the end of June.
The Army by FIRE STUDIOS OYUN TEKNOLOJILERI ANONIM SIRKETI had a relatively steady revenue, ranging between $162 and $271 throughout the quarter. Downloads fluctuated, starting at around 3K in early April and dropping to 516 by the end of June. Weekly active users for the game remained stable, starting at approximately 8.3K and ending the quarter at around 9.2K.
Country Balls: World War from MAD PIXEL had minimal revenue, with the highest being $23 in early April. Downloads varied, peaking at around 2.4K in late April and ending at 1.7K in the final week of June. Weekly active users saw a decline from 10.5K at the beginning of April to around 9.7K by the end of June.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB experienced a fluctuating revenue trend, starting at around $7K in early April, peaking at $12.8K mid-month, and ending at approximately $7.9K in late June. Downloads saw a decline, starting at 1.1K and dropping to 438 by the end of June. Weekly active users maintained a range between 4.6K and 5.6K throughout the quarter.
For more detailed insights into these games' performance, visit Sensor Tower.